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What Goes into Star Trek Novel Cover Art?

What Goes into Star Trek Novel Cover Art?


Rob Caswell, who has crafted the covers for two upcoming Star Trek: Seekers novels—Long Shot and All That's Left, due out later this year from Simon & Schuster/Pocket Books—discusses his creative process in an exclusiveStarTrek.com guest blog.

I’m a long-time Trekkie, having been first meaningfully exposed to the series when it began to be syndicated on Boston TV stations in the 70’s. Back then, bringing The Making of Star Trek book with you to school was a guaranteed noogie – at best! The cranial trauma has long since subsided and those Trek memories have kept me solidly connected to The Original Series more than the later incarnations because of the inspirational role it played for me growing up  – not counting the noogies, of course.

Star Trek: Vanguard
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Vanguard
The Original Series

I was tickled that my online work would inspire the Vanguard writers the way it did – all hail the Internet! - but the icing on the cake was their inviting me on as the series' cover artist. I’d always been a fan of the paperback cover format, for illustration – probably due to how much impact they had on me and my art skills growing up. I’d always find myself looking back at good covers and studying them as I’d take a break from reading, like with Lou Feck’s cosmically dreamy work on the old Blish books. I’ve always felt a good cover can help you connect with a story even deeper.I’ve been doing professional SF illustration since the 80’s (no covers though), so I was solid with the art basics, but in working with the 3D medium my modeling skills are – well, “rudimentary.” I’m working on developing those digital construction skills, but for the Seeker project I had to rely on an international team of skilled modelers to make it happen. So I’ve used models by the very talented Mark Azevedo and Geoff Edwards (the Sagittarius), Georg Angelakis (the Endeavour), Fabio Passaro (the Klingon Bird of Prey), and the prolific David Metlesits (the Klingon D-7), with a bit of my own texture customization. The scenes were assembled in the DAZ Studio 3D program and then fine-tuned and finished in Photoshop.

Seekers
Long Shot

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Seekers